

However, that water gun also softens the ground where particular plants have been sown, allowing Cody to turn into a dandelion or a flower that adds another layer of playability. In another area, May uses a water gun whilst Cody uses a hook to help you get past annoying plants in an overgrown garden. Then, you’re given another use for them that sees you develop a new way to approach the environment. One level sees you utilising two ends of a magnet to push and pull objects, or using them to jump into the air. Playing cooperatively is the only way you can play, and with that in mind, Hazelight has constructed plenty of ways for it to work, never reusing the same idea with a different lick of paint. Jumping and dashing through the air feels freeing, and using that to your advantage throughout It Takes Two is just one reason why it feels so satisfying to play.

The gameplay itself is so responsive and tight. It Takes Two review: responsive and tight Whatever the area, be it the greenhouse, bedroom, or basement, you can interact with so much stuff that it pays to explore everywhere. Josef Fares is a keen advocate in interactivity over collectables, and it does the game a huge service.
#IT TAKES TWO GAME SWITCH FULL#
You can play a full game of chess or Bop-It, ride a sled on a half pipe, climb a ‘Helltower,’ or race snails with your mate. Whether you’re trying to make your way through the level itself, interacting with random objects, or playing one of the minigames, there’s so much cool stuff to do. The environments are stunning, but also built in such a superb way that you feel completely immersed. Being able to experience all of the wonder with a friend is both an honour and a privilege, and doing so in an expertly crafted platformer is the most fun I’ve had in ages.Ī Way Out wasn’t a bad game by any means, but the shift in quality between that an It Takes Two is incredible. I’d ran away from giant moles, ridden spiders from tree to tree, fought snake-like microphones, gone ice skating inside a snow globe, and flown through the air on mechanical birds. For 10 hours or so, I’d been on one of the greatest adventures of all time, witnessing some staggering ideas that don’t just push the boundaries of creativity, they send them into another dimension. By the time the credits rolled on It Takes Two, I almost felt lost for words.
